A conspiracy theory is a belief that some covert but influential organization is responsible for a circumstance or event. Whenever someone thinks of conspiracy theory the first thing that comes to mind is the US government’s Area 51. Area 51 is the biggest conspiracy theory out there; over 45% of the United States population believes in it according to the Huffington Post. My video game reflects on this idea. You play as a character that does not believe in conspiracy theories. Once inside you find out things are not as logical as you thought and it becomes a matter of escaping and surviving.
Like many other college students, I grew up playing video games. I loved getting lost in an enormous foreign landscape. After years of playing games I became interested in the development of video games and decided to create a game.
I created Area 51 to be played as an entertaining video game that reflects on today’s society. It is not a bad thing that we doubt and question the unknown such as Area 51. I am not doubting the existence of aliens and Area 51, I am simply reflecting on how some conspiracy theories get so big that they basically become fact.
I have spent summers in the west (New Mexico, Colorado, Nevada) and have seen for myself multiple government restricted areas in the middle of nowhere. No one knows what is behind those gates; it’s a mystery and always will be. I used this opportunity to create the game “Area 51”.
Creating Area 51 was the most fun and challenging accomplishment I have created. I developed Area 51 through a program called Unity. Unity is video game development software created by Unity Technologies in 2005. Unity gives the developer a completely blank document. It is up to the user to create the environment, characters, layout, scripts, and gameplay. Laying out the map that the character will follow was step one. Once developed, I went on to create the actions that take place inside the game.
This was all done through Java script programming. The simplest tasks in the game that you see took hours upon hours of work. For example having the player open a door, pushing a button, jumping, all took weeks to develop. For any of these actions to take place in the game I would have to write a script (java script), and assign it to the player, collider or object.
After the basic mechanics were complete I would then go on to laying out the more difficult mechanics such as obstacles for the player to avoid or collide with and AI (Artificial Intelligence) system. After all the mechanics are done I then went on to the look and feel of the levels. This builds the feel of the game. For example, walls are skinned through textures created by me on Photoshop or downloaded.