My work is mainly focused on merging the worlds of art and video games. This is a topic that has become quite controversial, especially in the traditional art world. But recently there has been a major push in the “art game” genre, and I hope to become part of that push. That’s why I’ve created games with different philosophical and psychological meanings in order to help bridge that gap.
The individual philosophical and psychological meanings are based on themes I often think about, and have learned from previous psychology, philosophy, and interdisciplinary classes.
On a personal level, the merging of two of my favorite things is very important to me. I grew up producing art and playing video games, so I suppose it’s only natural that this is the result. I always liked making art that makes you think about different philosophies or has you reevaluate what you thought you knew. But I only applied this to my traditional work. The video games I made never had many artistic qualities to them, even on an aesthetic level. That’s why this project is so important to me; I’ve finally applied my conceptual focus of traditional art to the digital world.
My games were made using Game Maker, a program that uses its own programming language to create games. For most graphical assets I used Photoshop and GraphicsGale. I wrote my music in Anvil Studio and all sound editing was done in Audacity. All graphics, music, programming and voice acting were done by me, with some sound effects courtesy of yoyogames.com and freesound.org.
I have presented my games in two computers, both displayed in a decorative cabinet. One is an arcade cabinet made of wood and painted. It uses a modified Xbox 360 controller, in which I have replaced the unnecessary buttons with clay. The other is in a cardboard scene straight from the game “Progress”, the centerpiece being the factory that houses the computer monitor. The rope lights and posters are used to give the room a more “arcade” feel. The posters for real games are meant to show the contrast between the worlds of commercial and art games. All of this is meant to unify the space beyond the virtual world in which the video games are contained.